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Overview
Tactical strategy with mod support and turn-based combat. Use the resolution tabs below to see estimated hardware for a steady 60 FPS. This title does not support ray tracing — use the RT off tab for accurate recommendations. CPU and RAM matter more here than in most action titles, especially in large scenes.
Test preset
Ultra baseline — use Low–Ultra toggles below, unit density scales with CPU — lower in huge late-game battles if needed
Upscaling
Not supported
Hardware by target FPS
Pick a resolution, 60 or 120 FPS target, quality preset (Low–Ultra), upscaler (Native, DLSS, FSR, or XeSS), upscaling quality when applicable, and ray tracing — specs update to match. Minimum gets you close to your target; recommended holds it with headroom.
Ray tracing not supported
1080p · 60 FPS · High · Native · Ray tracing off
High preset, unit count friendly settings, ray tracing off, Native
CPU and GPU estimates for XCOM 2 at 1080p, 60 FPS, ray tracing off. Based on moderate demand tier and typical strategy workloads — verify against your in-game settings. Hardware adjusted for high preset.
Graphics card
Minimum
GTX 1050 Ti 4 GB / RX 560 4 GB
Recommended
GTX 1650 Super 4 GB / RX 5500 XT 4 GB
Processor
Minimum
Ryzen 5 3600 / Intel Core i5-10400
Recommended
Ryzen 5 5600 / Intel Core i5-12400
Memory
Minimum
16 GB (dual-channel)
Recommended
16 GB (dual-channel)
16 GB prevents stutter when multitasking or using mods.
Storage
Minimum
50 GB SSD
Recommended
50 GB NVMe SSD
SSD recommended for faster load times.
Optimization tips
· Drop shadow quality or volumetric effects first if FPS dips below 60.
· At 1080p, lower post-processing before touching texture quality.
· Lower unit density or simulation rate if CPU usage stays at 100% in large scenes.
Performance notes
· This game does not support ray tracing — specs below reflect the RT off configuration.
· Late-game scenes with many units or vehicles stress CPU cores — a 6-core/12-thread CPU is a practical floor.
· RAM speed and capacity help more here than in pure GPU-bound shooters.
· 16 GB dual-channel RAM is recommended for all modern PC games; 8 GB is only viable on lighter titles.
· An SSD reduces load times; NVMe is helpful but not required for most single-player games.
What affects performance
GPU (primary)
Still important for high resolutions, but not always the first limit in huge CPU-heavy scenes.
VRAM
Higher resolutions and texture packs need 8 GB minimum, 10–12 GB for 1440p/4K Ultra. Ray tracing adds VRAM pressure.
CPU (secondary)
Large battles, traffic sims, and simulation ticks scale with CPU core count and single-thread speed.