PC Parts Guide

Shadow of the Tomb Raider — PC Requirements

Shadow of the Tomb Raider cover art

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Overview

Action-adventure with ray tracing support on PC. Use the resolution tabs below to see estimated hardware for a steady 60 FPS. Ray tracing is supported — use the toggles below to compare specs with RT on or off. GPU is usually the first component to upgrade for higher resolutions.

Test preset
Ultra baseline — use Low–Ultra toggles below, cinematic sections are GPU-heavy — cap frame rate if thermals spike; ray tracing off unless noted in the RT tab
Upscaling
DLSS

Hardware by target FPS

Pick a resolution, 60 or 120 FPS target, quality preset (Low–Ultra), upscaler (Native, DLSS, FSR, or XeSS), upscaling quality when applicable, and ray tracing — specs update to match. Minimum gets you close to your target; recommended holds it with headroom.

1080p · 60 FPS · High · Native · Ray tracing off

High preset, ray tracing off, Native

GPU-focused estimates for Shadow of the Tomb Raider at 1080p, 60 FPS, ray tracing off. Based on demanding demand tier and typical action-adventure workloads — verify against your in-game settings. Hardware adjusted for high preset.

Graphics card

Minimum
GTX 1660 Super 6 GB / RX 5600 XT 6 GB
Recommended
RTX 3060 12 GB / RX 6600 8 GB

Processor

Minimum
Ryzen 5 5600 / Intel Core i5-12400
Recommended
Ryzen 7 5700X / Intel Core i5-13400

Memory

Minimum
16 GB (dual-channel)
Recommended
16 GB (dual-channel)

16 GB prevents stutter when multitasking or using mods.

Storage

Minimum
50 GB SSD
Recommended
50 GB NVMe SSD

SSD recommended for faster load times.

Optimization tips

  • · Drop shadow quality or volumetric effects first if FPS dips below 60.
  • · At 1080p, lower post-processing before touching texture quality.
  • · Close browser tabs and overlays — 16 GB RAM fills quickly in modern AAA games.

Performance notes

  • · Ray tracing needs an RTX 20-series or newer (NVIDIA) or RX 6000-series or newer (AMD) GPU and DirectX 12 on most titles.
  • · Start at the recommended preset and lower shadows or volumetrics first if FPS dips below 60.
  • · DLSS or FSR Quality is worth enabling at 1440p and 4K on supported hardware.
  • · 16 GB RAM is the minimum for modern AAA titles; 32 GB helps at 4K, with mods, or while streaming.
  • · An SSD reduces load times; NVMe is helpful but not required for most single-player games.

What affects performance

GPU (primary)

Resolution, texture quality, shadows, and ray tracing scale directly with GPU power. Upgrade here first for higher resolutions.

VRAM

Higher resolutions and texture packs need 8 GB minimum, 10–12 GB for 1440p/4K Ultra. Ray tracing adds VRAM pressure.

CPU (secondary)

Most titles are GPU-bound, but dense cities and simulation workloads can stress older CPUs.