PC Parts Guide

Sea of Thieves — PC Requirements

Sea of Thieves cover art

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Overview

Online pirate adventure with stylized open seas. Use the resolution tabs below to see estimated hardware for a steady 60 FPS. This title does not support ray tracing — use the RT off tab for accurate recommendations. GPU is usually the first component to upgrade for higher resolutions.

Test preset
Ultra baseline — use Low–Ultra toggles below, narrative hubs favor consistent 60 FPS over max settings
Upscaling
DLSS

Hardware by target FPS

Pick a resolution, 60 or 120 FPS target, quality preset (Low–Ultra), upscaler (Native, DLSS, FSR, or XeSS), upscaling quality when applicable, and ray tracing — specs update to match. Minimum gets you close to your target; recommended holds it with headroom.

Ray tracing not supported

1080p · 60 FPS · High · Native · Ray tracing off

High preset, ray tracing off, Native

GPU-focused estimates for Sea of Thieves at 1080p, 60 FPS, ray tracing off. Based on moderate demand tier and typical adventure workloads — verify against your in-game settings. Hardware adjusted for high preset.

Graphics card

Minimum
GTX 1050 Ti 4 GB / RX 560 4 GB
Recommended
GTX 1650 Super 4 GB / RX 5500 XT 4 GB

Processor

Minimum
Ryzen 5 3600 / Intel Core i5-10400
Recommended
Ryzen 5 5600 / Intel Core i5-12400

Memory

Minimum
16 GB (dual-channel)
Recommended
16 GB (dual-channel)

16 GB prevents stutter when multitasking or using mods.

Storage

Minimum
50 GB SSD
Recommended
50 GB NVMe SSD

SSD recommended for faster load times.

Optimization tips

  • · Drop shadow quality or volumetric effects first if FPS dips below 60.
  • · At 1080p, lower post-processing before touching texture quality.
  • · Close browser tabs and overlays — 16 GB RAM fills quickly in modern AAA games.

Performance notes

  • · This game does not support ray tracing — specs below reflect the RT off configuration.
  • · Stable 60 FPS keeps platforming and QTE sequences responsive.
  • · Art-heavy titles may look great on modest GPUs when shadows and anti-aliasing are tuned down one step.
  • · 16 GB dual-channel RAM is recommended for all modern PC games; 8 GB is only viable on lighter titles.
  • · An SSD reduces load times; NVMe is helpful but not required for most single-player games.

What affects performance

GPU (primary)

Resolution, texture quality, shadows, and ray tracing scale directly with GPU power. Upgrade here first for higher resolutions.

VRAM

Higher resolutions and texture packs need 8 GB minimum, 10–12 GB for 1440p/4K Ultra. Ray tracing adds VRAM pressure.

CPU (secondary)

Most titles are GPU-bound, but dense cities and simulation workloads can stress older CPUs.