PC Parts Guide

Dirt 5 — PC Requirements

Dirt 5 cover art

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Overview

Arcade rally racing with ray tracing on PC. Use the resolution tabs below to see estimated hardware for a steady 60 FPS. Ray tracing is supported — use the toggles below to compare specs with RT on or off. GPU is the primary bottleneck; stable frame times matter more than peak FPS.

Test preset
Ultra baseline — use Low–Ultra toggles below, motion blur off, anti-aliasing TAA or DLSS; ray tracing off unless noted in the RT tab
Upscaling
DLSS, FSR 2

Hardware by target FPS

Pick a resolution, 60 or 120 FPS target, quality preset (Low–Ultra), upscaler (Native, DLSS, FSR, or XeSS), upscaling quality when applicable, and ray tracing — specs update to match. Minimum gets you close to your target; recommended holds it with headroom.

1080p · 60 FPS · High · Native · Ray tracing off

High preset, motion blur off, ray tracing off, Native

GPU-focused estimates for Dirt 5 at 1080p, 60 FPS, ray tracing off. Based on moderate demand tier and typical racing workloads — verify against your in-game settings. Hardware adjusted for high preset.

Graphics card

Minimum
GTX 1050 Ti 4 GB / RX 560 4 GB
Recommended
GTX 1650 Super 4 GB / RX 5500 XT 4 GB

Processor

Minimum
Ryzen 5 3600 / Intel Core i5-10400
Recommended
Ryzen 5 5600 / Intel Core i5-12400

Memory

Minimum
16 GB (dual-channel)
Recommended
16 GB (dual-channel)

16 GB prevents stutter when multitasking or using mods.

Storage

Minimum
50 GB SSD
Recommended
50 GB NVMe SSD

SSD recommended for faster load times.

Optimization tips

  • · Drop shadow quality or volumetric effects first if FPS dips below 60.
  • · At 1080p, lower post-processing before touching texture quality.
  • · Close browser tabs and overlays — 16 GB RAM fills quickly in modern AAA games.

Performance notes

  • · Ray tracing needs an RTX 20-series or newer (NVIDIA) or RX 6000-series or newer (AMD) GPU and DirectX 12 on most titles.
  • · Turn off motion blur and limit crowd or cloth detail if frame times become uneven.
  • · VRAM fills quickly with high-resolution texture packs and replays enabled.
  • · 16 GB dual-channel RAM is recommended for all modern PC games; 8 GB is only viable on lighter titles.
  • · An SSD reduces load times; NVMe is helpful but not required for most single-player games.

What affects performance

GPU (primary)

Resolution, texture quality, shadows, and ray tracing scale directly with GPU power. Upgrade here first for higher resolutions.

VRAM

Higher resolutions and texture packs need 8 GB minimum, 10–12 GB for 1440p/4K Ultra. Ray tracing adds VRAM pressure.

CPU (secondary)

Most titles are GPU-bound, but dense cities and simulation workloads can stress older CPUs.